O’Reilly has released a 56min long video on developing applications for webOS.
The following quick list of questions and answers has also been produced:
- They would not comment on the release date for the SDK or the Pre.
- They expect to see a fair amount of games on the platform. Right now, web-based games will be most suitable; other games (that need deeper access to the hardware) will come later.
- When asked if "connected" apps will run when no connection is available, they should. Apps are designed with storage functions so even web apps will have storage functions and be able to cache and load data, rather than just displaying a blank page.
- Headless apps are not limited other than the fact that they have no associated card. They operate in the dashboard panel, and technically can be as functional as a card app.
- The app catalog was mostly under wraps, but will be the primary way to get apps at launch.
- The ability to build apps will not be operating-system specific. The tools in the Mojo SDK will be supported on Mac, Linux and Windows.
- Performance is of primary concern, and once the device has been released, performance should be just as good as the pre-release demos from CES and the MWC.
- They are not commenting on how fullscreen will be implemented in 3rd party apps (currently the pic viewer and video player will support this feature), but they stated it was important, and will be looked into. They noted that window sizing will be handled at the system level.
Via: Pre Central
Tags: webOS





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